Each wildly successful computing system gains that achievements due to the fact of a “killer application” — a software program group or utilization model that compels people to embrace it en masse.
Spreadsheets for the Computer. Cameras for the smartphone.
Wearable computing as a generic group has chugged together for many years as mere toys for geeks without the need of a killer application that tends to make absolutely everyone want or need one.
Whilst 75 % of Us residents very own a Computer of some variety and 95 % very own a smartphone, only 20 % very own a