New technology makes telepresence seem almost authentic

Aalto University, the University of the Arts Helsinki, and Tampere University are collaborating to develop a digital assembly which seems and feels as if all members were sharing the similar room. In addition to the senses of sight and hearing, a sensation of authenticity can also be created by means of touch and odor.

Aalto University and Tampere University have acquired a study infrastructure grant of €2.four million from the Academy of Finland for the MAGICS venture. The universities will type an infrastructure network to support study into movement recording and digital environments. The venture focuses specially on immersive and pure presence, in which the participant is manufactured a section of a digital earth.

MAGICS engineering can be applied among the other folks in the arts performances. Impression credit: Aalto Studios.

MAGICS makes use of the most up-to-date electronic engineering to generate inventive performances, sensible video games, and other distant presence remedies. The consortium is headed by Professor Mikko Sams of Aalto University, with Professor Atanas Gotchev of Tampere University as the deputy director.

‘Coronavirus has strongly elevated the will need for a new variety of telepresence. Telepresence that feels pure can exchange physical and social meetings. Digital engineering can empower persons to sit at the similar desk. But this all requires study and growth of new technologies’, Mikko Sams claims.

A concrete instance of the new engineering is a collaborative digital studio venture involving the countrywide broadcaster Yle and Keho Interactive.

‘One human being can be physically located in a digital studio at Yle, and yet another a single at Aalto Studios. The movement data from the digicam can be moved from a single studio to yet another so that the persons are in exactly the similar room from the viewer’s level of view’, says Marcus Korhonen, complex director of the venture and Director of Aalto Studios.

The workforce at Aalto focuses on measuring, analysing, and digitising the behaviour and activities of persons getting section in study, performances, and video games in circumstances that are as serious as doable. The workforce at Tampere University builds and makes use of digital worlds and telepresence in recreation study and show engineering.

‘The edge of the joint venture is that the similar engineering can easily be utilised to fulfill a variety of demands of a variety of actors. For instance, the similar gear that is applied in recreation study at the University of Tampere can be applied for generating artwork at the University of the Arts Helsinki’, says Tero Heikkinen, postdoctoral researcher at the University of the Arts Helsinki.

The MAGICS gear makes it possible for the scientists to specifically measure and analyse the overall body capabilities and facial expressions. The measurements aid them to understand how persons interact and understand every single other, and what varieties of feelings emerge whilst, for instance, playing video games.

‘Visual cues, interaction, and senses can be pretty lifelike. Viewers can go and practical experience currently being inside a theatre general performance. In addition to realistically recreated visual scenes, they can perception dampness with the aid of special gloves, or they can odor synthetically made odours’, claims Atanas Gotchev.

New engineering can be applied in the doing arts in many means: for instance, performances can be viewed in many places simultaneously, and landscapes can be made entirely pretty much.

Aalto University and Tampere University have acquired a study infrastructure grant of €2.four million from the Academy of Finland for the MAGICS venture. The universities will type an infrastructure network to support study into movement recording, and digital environments. The venture focuses specially on immersive and pure presence, in which the participant is manufactured a section of a digital earth.

MAGICS makes use of the most up-to-date electronic engineering to generate inventive performances, sensible video games, and other distant presence remedies. The consortium is headed by Professor Mikko Sams of Aalto University, with Professor Atanas Gotchev of Tampere University as the deputy director.

‘Coronavirus has strongly elevated the will need for a new variety of telepresence. A telepresence that feels pure can exchange physical and social meetings. Digital engineering can empower persons to sit at the similar desk. But this all requires study and growth of new technologies’, Mikko Sams claims.

A concrete instance of the new engineering is a collaborative digital studio venture involving the countrywide broadcaster Yle and Keho Interactive.

‘One human being can be physically located in a digital studio at Yle, and yet another a single at Aalto Studios. The movement data from the digicam can be moved from a single studio to yet another so that the persons are in exactly the similar room from the viewer’s level of view’, says Marcus Korhonen, complex director of the venture and Director of Aalto Studios.

The workforce at Aalto focuses on measuring, analysing, and digitising the behaviour and activities of persons getting section in study, performances, and video games in circumstances that are as serious as doable. The workforce at Tampere University builds and makes use of digital worlds and telepresence in recreation study and show engineering.

‘The edge of the joint venture is that the similar engineering can easily be utilised to fulfill a variety of demands of a variety of actors. For instance, the similar gear that is applied in-recreation study at the University of Tampere can be applied for generating artwork at the University of the Arts Helsinki’, claims Tero Heikkinen, a postdoctoral researcher at the University of the Arts Helsinki.

The MAGICS gear makes it possible for the scientists to specifically measure and analyse the overall body capabilities and facial expressions. The measurements aid them to understand how persons interact and understand every single other, and what varieties of feelings emerge whilst, for instance, playing video games.

‘Visual cues, interaction, and senses can be pretty lifelike. Viewers can go and practical experience currently being inside a theatre general performance. In addition to realistically recreated visual scenes, they can perception dampness with the aid of special gloves, or they can odor synthetically made odours’, claims Atanas Gotchev.

New engineering can be applied in the doing arts in many means: for instance, performances can be viewed in many places simultaneously, and landscapes can be made entirely pretty much.

Supply: Aalto University


Maria J. Danford

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